V2.0 Major Overhaul Dice animation dropdown to adjust dice values ■Check System: Roll 1d100 ≦ Skill Value = Success | ≦Skill÷2 = Hard Success | ≦Skill÷5 = Extreme Success | 1 = Critical Success | 96-100 = Critical Failure. ■Core Attributes: HP = (CON+SIZ)÷10 | MP = POW÷5 | SAN = POW | LUCK = 3d6×5. ■Special Mechanics: Luck Expenditure: Can spend an equal amount of LUCK to turn a failure into a success; Desperate Attempt: Reroll after failure, failure again = catastrophic consequences; Bonus/Penalty Dice: Add a die for advantage/disadvantage, take the lower/higher tens digit. ■Combat: Order based on DEX, 1 round ≈ 12 seconds; Melee can Dodge or Counterattack (both parties compare rolls); Single damage ≧ Max HP÷2 = Major Wound | HP = 0 + Major Wound = Dying (check each round or die); Armor is deducted from damage. ■Sanity: Witnessing horror → SAN check, failure loses sanity; Lose 5+ SAN at once → possible temporary insanity (1d10 rounds/minutes); Lose 20% SAN in a day → indefinite insanity (1d10 hours/days); SAN = 0 → permanent insanity, character becomes NPC. ■Clue System: Obvious clues are obtained automatically; Hidden clues require a check or specific action; Core clues can be obtained even on failure (but with severe cost). ■Pacing: 1 day ≈ 3-5 scenes | 24h without rest → penalty dice on all skills | Each action has real-time and consequences
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<div style="padding:10px;text-shadow:0 0 10px #fd0;background:#200"> <p class="hc-h1">🕯️ Welcome to the Call of Cthulhu</p> <p class="hc-n">The boundary between sanity and madness, the intertwining of truth and fear 🌙</p> <p style="color:#fa0;background:rgba(255,170,0,0.1);padding:6px"> 🎯 Game Features<br> 🎲 Transparent Dice: All check results are publicly displayed<br> 🧠 Sanity System: SAN value determines the character's mental state<br> 🔍 Investigation & Puzzle-Solving: Clues are layere
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